Second Release

Overview 1 Overview 2

Hello everyone,
I came up with a new release of my upcoming video game Skywalk.
This time I added these few things :

  • Enemy’s firing ability.
  • Enemy’s displacement according to a predefined movement pattern.
  • Collision Detection between the player’s bullets and the enemy’s body.
  • Collision Detection between the enemy’s bullets and the player’s body.
  • Collision Detection between the player’s body and the enemy’s body.
  • Some basic scripting through a class ( will be converted later to a text file) : loading the player, backgrounds and enemies.
  • Basic visual effects such as bullets impact, sprites highlighting, and random inaccurate firing.

I will try to implement in the next release one of the most fundamental gameplay mechanics in Skywalk besides Firing and Dashing : the Shield and Counter-attack functionnality.

Code Statistics :
(even though I don’t appreciate the Lines of code as a way to ‘measure’ projects, I find it sometimes helpful to determine projects complexity and progress, so here it is)

Actual lines of code : 2313
Added lines of code since previous release : 924

But as it is said :
Measuring programming progress by lines of code is like measuring aircraft building progress by weight.
-Bill Gates

Link(s):

https://www.copy.com/s/w3AVJDmTiASf/Skywalk.rar

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